Rust Server TrendsSeismic network · station log
Recording Stations11,854 Players99,188 Active3,861 Wipes · 3 h532 48 h

Station FR-15322 · no signal

Harness Test - Arc

Offline 102.132.245.88:28025 checked 11d ago

Connect
Players now
0/ 500
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,322
top 70%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station FR-15322 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 500 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct8 Oct11 Oct19 Oct22 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 18 Oct, 09:17 UTC11d ago M0.0steady 0 – running 0
Sat 17 Oct, 09:35 UTC12d ago M0.0steady 0 – 1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average
270/ 325
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
331/ 425
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
856/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
51/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
924/ 1000
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 240 on average
759/ 800
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Harness Test - Arc?

No gather rate appears in the name of Harness Test - Arc. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Harness Test - Arc right now?

Harness Test - Arc is not responding at this moment and is offline, last seen 11 days 10 hours ago.

How does Harness Test - Arc rank against other Rust servers?

On player hours for the past week, Harness Test - Arc sits at #15,322, which puts it inside the top 70% of every ranked server.

Server details

How reliably does Harness Test - Arc stay online?

As recorded now, Harness Test - Arc is not reachable, the last contact having been 11 days 10 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 5 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Harness Test - Arc hosted?

No region comes from Harness Test - Arc, though its region code is fra. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 102.132.245.88:28025.

What build of Rust does Harness Test - Arc use?

Harness Test - Arc is running Rust network protocol 2634 and build 167231 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Harness Test - Arc?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does Harness Test - Arc wipe, and on which days?

Too few wipes of Harness Test - Arc are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 11 days 10 hours.

Server tags

What do the server tags on Harness Test - Arc mean?

The game's server browser reads the tags Harness Test - Arc publishes: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): Slots: 500; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): It runs game build 167231; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rfra (Region code): Region code: fra. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Harness Test - Arc appear?

You will find Harness Test - Arc on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto Harness Test - Arc?

Enter client.connect 102.132.245.88:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$rfra,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp500
Max players Slots: 500.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167231
Build It runs game build 167231.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rfra
Region code Region code: fra.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.