Rust Server TrendsSeismic network · station log
Recording Stations11,866 Players94,541 Active3,878 Wipes · 3 h396 48 h

Station FR-15344 · no signal

Dev Test - Arc

Offline 102.132.245.88:28015 checked 6d ago

Connect
Players now
0/ 500
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station FR-15344 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 500 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 16:53 UTC6d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
455/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
448/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average
950/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
64/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average
989/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
23/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on Dev Test - Arc?

You will find no gather rate in the name of Dev Test - Arc. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Dev Test - Arc right now?

No players are recorded on Dev Test - Arc at this moment; it is offline, and the last sighting was 6 days 21 hours ago. The seven-day average for this server is 0 players.

How does Dev Test - Arc rank against other Rust servers?

The last seven days of player hours place Dev Test - Arc at #15,344, in the top 69% of all ranked servers.

Operator and location

How reliably does Dev Test - Arc stay online?

As recorded now, Dev Test - Arc is not reachable, the last contact having been 6 days 21 hours ago. It was up 2% of the time across the last 7 full days: 3 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 1 October 2026.

Which region does Dev Test - Arc run from?

No region is published by Dev Test - Arc, whose region code is fra. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 102.132.245.88:28015 is the address it uses.

What build of Rust does Dev Test - Arc use?

Dev Test - Arc is running Rust network protocol 2635 and build 168864 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Dev Test - Arc?

On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does Dev Test - Arc wipe, and on which days?

On record so far are too few of Dev Test - Arc's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 6 days 22 hours.

Tags

What do the server tags on Dev Test - Arc mean?

The game's server browser reads the tags Dev Test - Arc publishes: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): The server has 500 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168864 (Build): Game build: 168864; ptrak (Networking): The network layer is RakNet, the game's standard; $rfra (Region code): The region code for this server is fra. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Dev Test - Arc appear?

These Rust Server Trends lists include Dev Test - Arc: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to join

What steps get you onto Dev Test - Arc?

Enter client.connect 102.132.245.88:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$rfra,v2635,gmrust,cs168864,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp500
Max players The server has 500 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168864
Build Game build: 168864.
ptrak
Networking The network layer is RakNet, the game's standard.
$rfra
Region code The region code for this server is fra.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.