Station FR-15273 · no signal
Dev Test 10x
Offline 102.132.245.88:27915 checked 5d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,273
- top 69%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 7 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:07 UTC FW28d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 24 Sep, 18:04 UTC35d ago | M0.0■steady | 1 | – | – | 7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Dev Test 10x?
The map on Dev Test 10x is procedural, produced by the game.
Which settings and rules apply on Dev Test 10x?
10x gather is what Dev Test 10x runs, judging by its name. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Dev Test 10x?
No players are recorded on Dev Test 10x at this moment; it is offline, and the last sighting was 5 days 12 hours ago. The seven-day average for this server is 0 players.
How does Dev Test 10x rank against other Rust servers?
The last seven days of player hours place Dev Test 10x at #15,273, in the top 69% of all ranked servers.
Server details
How reliably does Dev Test 10x stay online?
As recorded now, Dev Test 10x is not reachable, the last contact having been 5 days 12 hours ago. 42 of 168 hours in the last 7 full days were up time, 25% of the total. 24 September 2026 is when Rust Server Trends first recorded it.
Which region does Dev Test 10x run from?
Its region code is fra, and Dev Test 10x publishes no region. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 102.132.245.88:27915.
Which Rust version is Dev Test 10x running?
On Linux, Dev Test 10x runs Rust network protocol 2635 and build 168864. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Dev Test 10x?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does Dev Test 10x wipe, and on which days?
Too few wipes of Dev Test 10x are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 28 days 12 hours.
Server tags
What do the server tags on Dev Test 10x mean?
Tags published by Dev Test 10x and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168864 (Build): The game build is 168864; ptnone (Networking): 'none' is the network layer in use; $rfra (Region code): You'll see it listed with the region code fra; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Dev Test 10x appear?
The Rust Server Trends lists that take in Dev Test 10x are: 10x Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Gather rate: 10x.
How to join
How do you connect to Dev Test 10x?
Enter client.connect 102.132.245.88:27915 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.