Rust Server TrendsSeismic network · station log
Recording Stations11,685 Players46,119 Active3,120 Wipes · 3 h121 48 h

Station XX-15075 · no signal

Ryans Play Test

Offline 101.162.102.44:28015 checked 20h ago

Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#15,075
top 68%
Last wipe
21h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15075 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 04:12 UTC21h ago – – – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 524 on average
320/ 350
Rustoria.co - EU Main EU · groups of 16+ · weekly · 334 on average
21/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 331 on average
38/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
139/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
53/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average
56/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Ryans Play Test?

A procedural map runs on Ryans Play Test, generated by the game.

Which settings and rules apply on Ryans Play Test?

You will find no gather rate in the name of Ryans Play Test. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Ryans Play Test?

A reading taken now finds Ryans Play Test offline; the most recent activity was 20 hours ago. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 04:00 UTC at 0 players.

How does Ryans Play Test rank against other Rust servers?

Over the last seven days, Ryans Play Test recorded enough player hours to reach #15,075 worldwide, placing it in the top 68% of all ranked servers.

Server details

How reliably does Ryans Play Test stay online?

Ryans Play Test is down at the moment; the last recorded contact was 20 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.

Where in the world is Ryans Play Test hosted?

No region is published by Ryans Play Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 101.162.102.44:28015 is the address it uses.

Which Rust version is Ryans Play Test running?

Rust network protocol 2635 and build 168909 on Windows is what Ryans Play Test runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does Ryans Play Test run its wipes?

On record so far are too few of Ryans Play Test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 21 hours.

Server tags

What do the server tags on Ryans Play Test mean?

The game's server browser reads the tags Ryans Play Test publishes: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Ryans Play Test appear?

You will find Ryans Play Test on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connecting

What steps get you onto Ryans Play Test?

You can connect by pressing F1 in Rust and typing client.connect 101.162.102.44:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players 5 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.