Station XX-13159 · no signal
MyTestServer
Offline 1.165.94.220:28015 checked 7d ago
- Players now
- 1/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,159
- top 59%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 13:47 UTC7d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on MyTestServer?
The map on MyTestServer is procedural, produced by the game.
Which settings and rules apply on MyTestServer?
The name of MyTestServer gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on MyTestServer right now?
No players are recorded on MyTestServer at this moment; it is offline, and the last sighting was 7 days 17 hours ago.
How does MyTestServer rank against other Rust servers?
On player hours for the past week, MyTestServer sits at #13,159, which puts it inside the top 59% of every ranked server.
Server details
How reliably does MyTestServer stay online?
As recorded now, MyTestServer is not reachable, the last contact having been 7 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 21 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does MyTestServer run from?
A region is not published by MyTestServer. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 1.165.94.220:28015.
What build of Rust does MyTestServer use?
Rust network protocol 2634 and build 167781 on Windows is what MyTestServer runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on MyTestServer?
1 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked.
On what timetable does MyTestServer run its wipes?
Too few wipes of MyTestServer are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 7 days 18 hours.
Tags
What do the server tags on MyTestServer mean?
These are the tags MyTestServer publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): Slots: 500; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does MyTestServer appear?
The Rust Server Trends lists that take in MyTestServer are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto MyTestServer?
To join, enter client.connect 1.165.94.220:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.